Мир и уровень в UEFN
Всё, из чего собирается сама местность: ландшафт, пропсы, меши и материалы, импорт своих ассетов, свет и погода. Тут же — сборка уровня из готовых кусков.
- Справочник Prefabs and Prefab Instances Reuse and edit game objects and game elements by creating prefabs in Scene Graph.
- Справочник Using Shape Grammar with PCG An introduction to using Shape Grammar with the Procedural Content Generation Framework.
- Обзор раздела Using Prefabs and Galleries Visually enhance your island with themed prefab and gallery assets!
- Справочник код Skeletal Animation in Scene Graph Learn to play and stop skeletal animation on entities using Verse and Scene Graph.
- Как устроено Import from Fab Learn how to import assets from Fab directly in Unreal Editor for Fortnite.
- Обзор Working With Squid Game Islands Learn more about creating custom Squid Game islands using exclusive Squid Game content.
- Справочник Working with TMNT Islands Learn more about building custom TMNT experiences using exclusive content.
- Справочник LEGO® Asset Inventory Check out the inventory of LEGO® assets available through the LEGO template islands.
- Справочник Prop Mover Devices Learn how to use Prop Mover devices in Fortnite Creative and Unreal Editor for Fortnite (UEFN).
- Страница Building Custom UI for In-Island Transactions Building Custom UI for In-Island Transactions
- Как устроено Reducing Draw Calls Learn why it’s important to limit the number of draw calls in your projects, and how to do it.
- Обзор Simplify Static Meshes Learn how to simplify your static meshes to avoid validation errors.
- Обзор раздела Import Content and Islands Requirements and how to import custom assets and islands into UEFN.
- Пошагово Convert a Static Mesh into a Skeletal Mesh Create a fully working Skeletal Mesh from a Static Mesh using the suite of Mesh editors.
- Справочник Fortnite-Ready Assets Best Practices Learn the how to make assets that will work well when creating islands for publishing in Fortnite.
- Справочник Textures Best Practices Learn how to improve performance by optimizing and resizing your textures.
- Справочник LEGO® Brick Index Discover all the available LEGO® bricks in the Brick Editor.
- Справочник Working With STAR WARS™ Islands Learn more about creating custom STAR WARS™ islands using exclusive STAR WARS™ content.
- Обзор Working with the LEGO® Brick Editor Learn about the LEGO® Brick Editor and how to use all its tools to build custom assets brick-by-brick.
- Справочник Project Size Tool Use the Project Size Tool to see your project size, develop, and iterate on your UEFN projects.
- Справочник Designing for Mobile Learn more about mobile design principles and best practices to create an engaging mobile experience.
- Пошагово City Starter Visual Styles Learn visual techniques to create a stylized island using the City Starter template.
- Обзор раздела Scene Graph Learn how Scene Graph can be used to quickly scale your game environment.
- Справочник Working with Entities and Components Learn how to build out entities and add data and behaviors to them with components.
- Обзор код Widget Types A reference for all the widgets you can add to your custom UI.
- Страница Building a Treasure Hunt Race in Fortnite Creative Create a scoring system using variables in Fortnite Creative!
- Как устроено The Walking Dead Universe Level Design Explore the attributes of Walkers, and learn best practices for placing the NPCs in your islands through level design scenarios.
- Страница Progress Based Mesh Devices Learn to use the Progress Based Mesh device to create a visual representation of progress.
- Как устроено Architectural Modeling Guidelines Design unique and modular architectural assets for Unreal Editor for Fortnite using these guidelines for reference in size, vertices, and more.
- Как устроено Configuring Collision for a Static Mesh Players can interact with their environment when you add collision to your props.
- Обзор раздела Community Building Tips, tricks, and guides for what you can do to help build your community as a Fortnite Developer.
- Страница Prop Manipulator Device Design Examples Explore some novel ways to use customized props in your gameplay!
- Как устроено Lighting and Lumen Quick Start Guide Learn how to use the different lighting devices and sequencers available in UEFN.
- Пошагово Teenage Mutant Ninja Turtle Islands All you need to know about building TMNT islands!
- Как устроено Home Builder Longing to level up with some LEGO® lodging? Here's how!
- Обзор раздела LEGO® Islands What you should know about building your own LEGO® Island!
- Справочник Working with LEGO® Islands Learn about building a custom LEGO® Island with exclusive content.
- Обзор Fortnite Tools Mode Increase productivity in UEFN when building an island with the Fortnite toolset.
- Как устроено код 1. Making Movable Props With Verse Learn how to use Verse to animate prop movement with Verse to build a Fall Guys obstacle course.
- Пошагово Animating UI Use sequencer to animate UI widgets.
- Как устроено Modeling Mode Learn how to create and edit meshes with the Unreal Editor for Fortnite Model Mode.
- Пошагово Animation 101 Template Learn various ways to animate skeletal meshes.
- Пошагово 4. Holding Area Create the first room where players spawn and escape.
- Как устроено Exploring the Content Browser Menu Access the full Creative inventory, from prefabs and galleries to devices, weapons and more!
- Справочник Importing MetaHuman Animations Learn how to efficiently import your MetaHumans animations.
- Пошагово Lighting Starter Island Template Learn how to effectively use basic lighting and lighting concepts on your island.
- Пошагово Import and Play Mesh Animations Import skeletal mesh animations and play them in UEFN!
- Пошагово Cut a Mesh in Half Learn how to create a material that cuts a mesh in half.
- Справочник UI Texture Material Collection Use customizable textures to create custom icons or avatar images.
- Пошагово Light Effects Learn how to create a pulsing light effect with materials.
- Пошагово Moving Textures Learn how to create a material that moves across a mesh by targeting the world position of the texture.
- Пошагово Slicing Material Effect Learn how to create a material that slices through a mesh according to location data.
- Справочник Mesh Component The Mesh component adds a mesh to an entity, giving it a form.
- Страница Pacific Break Galleries Design your island with West Coast themed galleries.
- Пошагово Conversion Function: Setting Material Parameters in UMG Use dynamic materials to create custom UI in UMG.
- Справочник Interchange Import System Learn how to customize your import settings for FBX files and more using the Interchange import system.
- Справочник Lighting and Color Use lighting and color effectively in a cinematic to create emotion and set the scene.
- Обзор Material Assets Learn more about using materials and textures with user interfaces.
- Обзор раздела Fall Guys Islands Love playing Fall Guys and Fortnite? Now you can make your own Fall Guys obstacle course in Fortnite!
- Справочник Gameplay Events in Sequencer Trigger device functions and game mechanics on time by adding Gameplay Events to Sequencer.
- Страница Tips and Tricks of Building in 3D Space Learn how to build custom brick-built objects in 3D space with the LEGO® Brick Editor.
- Обзор Heavy Linework Post-Process Effect Add a comic book look to your The Walking Dead Universe island with the Heavy Linework post-process effect.
- Пошагово код TMNT Travel Between Areas Set up travel between different areas in the TMNT Arcade template.
- Справочник D-Launcher Devices Launch players in various directions as a traversal aid or a hazard.
- Как устроено код 3. Translating Props Use translation with Verse to set up obstacles for a Fall Guys course.
- Обзор раздела User Interfaces Feature Template Learn how to create a custom UI by exploring Creative devices, widgets, and material functions.
- Справочник Castle Galleries Become the ruler of your world by using castle galleries.
- Справочник Environment Light Rig Device Add dynamic lighting and reflections to your project to create custom world lighting.
- Как устроено Grid Snapping Make clean-looking experiences by using grid snapping.
- Пошагово 1. Device Information Learn how to use the Day Sequence device and Lumen Exposure manager to create custom outdoor lighting for unique environments in your project.
- Пошагово 4. East and West Biomes Learn how to use the Day Sequence device to create custom outdoor lighting for a hot desert or beach environment.
- Пошагово 2. North Biome Learn how to use the Day Sequence device to create custom outdoor lighting for cold environments.
- Пошагово 3. South Biome Learn how to use the Day Sequence device to create custom outdoor lighting for unique swampy and humid environment.
- Пошагово 5. Post-Process Volumes Learn how to use post-process volumes to create custom lighting for different environments inside your project.
- Пошагово Day Sequence Starter Island Template Learn how to use the Day Sequence device to create custom outdoor lighting for unique environments inside your project.
- Справочник код Hiding Prop Gallery Devices Add these props to your island to give players a place to hide, and use them to create new Hide-and-Seek games.
- Справочник Day Sequence Device Master the skies with the Day Sequence device.
- Как устроено код Material Block Use material_block in your Verse code to control parameterized materials when creating a dynamic looking UI.
- Справочник Grind Rail Devices Place a customizable rail that you can move and shape for the perfect grind!
- Пошагово код 3. Building Your Platformer with Prefabs Use Scene Graph and Verse to build your own platformer.
- Справочник Lumen Exposure Manager Learn to modify your island's lighting using the Lumen Exposure Manager.
- Обзор Levels Learn how to work with levels in UEFN to prototype your game development ideas and more.
- Пошагово Scene Graph Sample Tutorial Discover the advantages of using Scene Graph to create game objects and gameplay.
- Обзор раздела Lighting Learn the tips and tricks to using lighting effects on your island.
- Обзор раздела Modeling Learn how to create and edit 3D models using Modeling Mode in UEFN.
- Как устроено Obstacle Course Jump in and start building things to jump on with your own LEGO® obstacle course!
- Пошагово Meter Material Create a liquid material that you can use in custom UI.
- Справочник Creating Custom UI with Material Instances Learn how to create and use material instances in UMG widgets for a custom look and UI design.
- Как устроено код Talisman Environment Template Learn how to create highly detailed, realistic environments using this UEFN template.
- Как устроено Editing Components Optimize your project by using the Property Matrix to edit the components of a Blueprint or multiple Blueprints.
- Справочник код Assembly Devices Set up prop environments for players to build with the LEGO® Assembly device.
- Справочник код Procedural Building Template Use the Verse - Procedural Building as a starting point to fine-tune your level design skills.
- Как устроено код 2. Moving Props with Animations Learn how to use this powerful tool to build your own animations and get your props moving!
- Справочник Light Components Use the different types of light components to add lighting to your project.
- Справочник Prefab Editor User Interface An overview of the interface and editing capabilities of the Prefab Editor.
- Обзор раздела UI Materials Learn to create a number of different dynamic materials that can be used with UMG.
- Справочник Day Sequence Device in Creative Create custom outdoor lighting on your island with the Day Sequence device.
- Как устроено Greyboxing Learn how greyboxing can help you create the layout for your level.
- Справочник Gameplay Camera and Control Devices Add lights and post processing to a fixed camera to create the ultimate experience.
- Пошагово код Moving Objective Marker Use Verse to create a moving objective marker.
- Обзор Upgrading Legacy Lighting in Multi-Level Projects Upgrade out-of-date world lighting in multi-level projects.
- Пошагово Configure the Simulation Settings Configure the simulation settings of the cloth asset to ensure expected behavior.
- Справочник Seaside Galleries Design an oceanfront vibe with these galleries.
- Пошагово 9. Inside Cabin Create an explosive ending to the island inside the cabin.
- Справочник Animated Mesh Device Create unique animations for your skeletal meshes with the Animated Mesh device.
- Как устроено Animating Prop Movement Learn how to use Verse to animate prop movement for a Fall Guys obstacle course.
- Как устроено код Exposing Assets with Asset Reflection to Verse Learn how to use your assets in your Verse code!
- Как устроено Project and Asset Security Learn how to protect your projects in UEFN.
- Пошагово Read-Only Asset Editors View important data in cooked assets
- Справочник Physics Boulder Devices Use this rolling boulder to create new hazards and obstacles for your players to overcome.
- Справочник Physics Tree Devices Place a tree that can be chopped down, and the falling tree can damage structures, vehicles, players or creatures. This can create new hazards and obstacles for your players to overcome.
- Справочник Prop Manipulator Devices Customize your props the way you would customize a device.
- Справочник Prop-O-Matic Manager Devices With this device you can customize Prop-o-Matic game rules and HUD elements.
- Пошагово 2. Playing Visual Effects on Players Learn how to add custom visual effects to the VFX Spawner device.
- Пошагово код 6. Adding the Full Script Use these devices to customize the gameplay experience in Unreal Editor for Fortnite.
- Пошагово Animate Materials Learn how to animate materials to create effects for a mesh's surface.
- Пошагово Building Arenas Use this tutorial to build your own structured arenas.
- Пошагово Building Pre-Game Lobbies Use this tutorial to build your own Pre-Game Lobby.
- Пошагово Knock Knock Learn how to trigger an explosion with a button in your Fortnite Creative island.
- Справочник Level Instance Devices Use this device to save a collection of structures, terrain or props, and copy-paste the collection all over your island.
Показаны 120 страниц из 202 — те, которые Epic правила позже остальных. Разбивку рубрики на страницы ещё не сделали.
Названия и описания — как у Epic, на английском: перевод пришлось бы сверять с оригиналом каждую сборку, а расхождение здесь дороже неудобства. Ссылка открывает страницу на сайте Epic Games.
Другие рубрики
- Начало работы 129 Установка редактора, первый проект и разбор интерфейса.
- Геймплей 319 Правила матча, команды, раунды, оружие и предметы.
- Verse 130 Язык Epic: синтаксис, API, примеры и свои устройства.
- Устройства 167 Каталог устройств Creative и UEFN, их настройки и примеры.
- Интерфейс острова 31 HUD, экранные подсказки, меню и диалоги.
- Анимация и кат-сцены 19 Секвенсор, движение объектов, ролики и позы.
- Эффекты и звук 26 Niagara, частицы, постобработка и аудио.
- NPC 3 Персонажи острова: настройка, реплики, снаряжение.
- Поведение и ИИ 2 Логика NPC: деревья поведения, навигация, реакции.
- Оптимизация 13 Память, производительность и бюджеты острова.
- Публикация 37 Выпуск острова, проверки, возрастной рейтинг, обновления.
- Аналитика 5 Метрики острова и события, которые можно снимать самому.
- Монетизация 6 Выплаты, покупки внутри острова, офферы и правила.
- Остальное 159 Страницы, которые не легли ни в одну рубрику.
Fortnite Universe с Epic Games не связан и официальной документацией не является. Все рубрики — в центре UEFN.